Menu Top
Classwise Concept with Examples
6th 7th 8th 9th 10th 11th 12th

Class 12th Chapters
1. Relations and Functions 2. Inverse Trigonometric Functions 3. Matrices
4. Determinants 5. Continuity and Differentiability 6. Application of Derivatives
7. Integrals 8. Application of Integrals 9. Differential Equations
10. Vector Algebra 11. Three Dimensional Geometry 12. Linear Programming
13. Probability

Content On This Page
Introduction to Vectors Vector Algebra Theorem on Two Non-Zero Non-Collinear Vectors
Components of a Vector in a Plane Components of a Vector in Space Section formulae
Scalar (or Dot) Product of Two Vectors Vector (or Cross) Product of Two Vectors Scalar Triple Product


Chapter 10 Vector Algebra (Concepts)

Welcome to the essential study of Vector Algebra, a crucial branch of mathematics that deals with quantities possessing both magnitude and direction. Unlike scalars, which are fully described by a single numerical value (like mass, temperature, or speed), vectors capture concepts like displacement, velocity, force, and acceleration, where direction is intrinsic to their nature. This chapter systematically introduces vectors, exploring their geometric representation as directed line segments in space and their powerful algebraic representation using components, providing a versatile toolkit for analyzing physical and geometric phenomena.

We begin by establishing fundamental concepts. The position vector of a point $P$ relative to an origin $O$, denoted $\vec{OP}$ or $\vec{p}$, anchors a point in space using a vector. Understanding different types of vectors is crucial:

Vector addition follows specific geometric rules: the Triangle Law (if two vectors are represented by two sides of a triangle in sequence, the third side in the opposite order represents their sum) and the Parallelogram Law (if two vectors are represented by adjacent sides of a parallelogram, the diagonal through their common point represents their sum). Vector addition possesses properties like commutativity ($\vec{a} + \vec{b} = \vec{b} + \vec{a}$) and associativity ($(\vec{a} + \vec{b}) + \vec{c} = \vec{a} + (\vec{b} + \vec{c})$). Multiplying a vector $\vec{a}$ by a scalar (a real number) $\lambda$ results in a vector $\lambda \vec{a}$, whose magnitude is $|\lambda|$ times the magnitude of $\vec{a}$ and whose direction is the same as $\vec{a}$ if $\lambda > 0$ and opposite if $\lambda < 0$. Scalar multiplication distributes over vector addition: $\lambda(\vec{a} + \vec{b}) = \lambda\vec{a} + \lambda\vec{b}$.

A cornerstone of vector algebra is their representation using components relative to a coordinate system. In three dimensions, we use the orthogonal unit vectors $\mathbf{\hat{i}, \hat{j}, \hat{k}}$ along the x, y, and z axes respectively. Any vector $\vec{a}$ originating from the origin to a point $P(x, y, z)$ can be uniquely expressed as $\mathbf{\vec{a} = x\hat{i} + y\hat{j} + z\hat{k}}$. This component form greatly simplifies operations: addition, subtraction, and scalar multiplication are performed component-wise. The magnitude (or length) of a vector $\vec{a} = a_1\hat{i} + a_2\hat{j} + a_3\hat{k}$ is calculated using the distance formula: $\mathbf{|\vec{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2}}$. The Section Formula provides the position vector $\vec{r}$ of a point dividing the line segment joining points with position vectors $\vec{a}$ and $\vec{b}$ internally in the ratio $m:n$: $\mathbf{\vec{r} = \frac{m\vec{b} + n\vec{a}}{m+n}}$. (The formula changes slightly for external division).

We then explore ways to 'multiply' vectors, starting with the Scalar (or Dot) Product. The dot product of two vectors $\vec{a}$ and $\vec{b}$ results in a scalar quantity. Geometrically, $\mathbf{\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| \cos \theta}$, where $\theta$ is the angle between the vectors ($0 \le \theta \le \pi$). Algebraically, in component form ($\vec{a} = a_1\hat{i} + a_2\hat{j} + a_3\hat{k}$, $\vec{b} = b_1\hat{i} + b_2\hat{j} + b_3\hat{k}$), it is calculated as $\mathbf{\vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3}$. Key properties include commutativity ($\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a}$) and distributivity over addition. Its primary applications are: finding the angle between two vectors ($\cos \theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}| |\vec{b}|}$), checking for perpendicularity (two non-zero vectors $\vec{a}$ and $\vec{b}$ are perpendicular if and only if $\mathbf{\vec{a} \cdot \vec{b} = 0}$), and finding the projection of one vector onto another (Projection of $\vec{a}$ on $\vec{b}$ is $\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|}$).

Distinct from the dot product, the Vector (or Cross) Product of two vectors $\vec{a}$ and $\vec{b}$ results in another vector, denoted $\mathbf{\vec{a} \times \vec{b}}$, which is perpendicular to the plane containing $\vec{a}$ and $\vec{b}$. Geometrically, $\mathbf{\vec{a} \times \vec{b} = (|\vec{a}| |\vec{b}| \sin \theta) \hat{n}}$, where $\theta$ is the angle between them and $\hat{n}$ is a unit vector perpendicular to both $\vec{a}$ and $\vec{b}$, its direction determined by the right-hand rule. Computationally, the cross product in component form is conveniently calculated using a determinant: $$ \mathbf{\vec{a} \times \vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}} $$ Crucially, the cross product is not commutative; in fact, $\vec{a} \times \vec{b} = - (\vec{b} \times \vec{a})$. It is, however, distributive over addition. Key applications include: finding a vector perpendicular to two given vectors, calculating the area of a parallelogram with adjacent sides $\vec{a}$ and $\vec{b}$ (Area = $|\vec{a} \times \vec{b}|$), and finding the area of a triangle with adjacent sides $\vec{a}$ and $\vec{b}$ (Area = $\frac{1}{2} |\vec{a} \times \vec{b}|$). Two non-zero vectors are collinear (parallel) if and only if their cross product is the zero vector ($\mathbf{\vec{a} \times \vec{b} = \vec{0}}$).

Finally, the concept of the Scalar Triple Product is introduced, involving three vectors $\vec{a}, \vec{b}, \vec{c}$. Denoted as $\mathbf{[\vec{a} \vec{b} \vec{c}]}$, it is defined as $\mathbf{\vec{a} \cdot (\vec{b} \times \vec{c})}$. This scalar value holds significant geometric meaning: its absolute value represents the volume of the parallelepiped having the three vectors as adjacent edges. A direct consequence is that if the scalar triple product is zero, $[\vec{a} \vec{b} \vec{c}] = 0$, the three vectors must be coplanar (lie in the same plane).



Introduction to Vectors

In our study of mathematics and physics, we encounter various types of quantities. These quantities can be broadly categorised into two main types based on whether they have direction in addition to magnitude: scalar quantities and vector quantities. Understanding the distinction between these two is fundamental to the study of Vector Algebra.


Scalar Quantity

Definition: A quantity that is completely described by its magnitude alone is called a scalar quantity. Magnitude refers to the numerical value along with the appropriate unit. Scalar quantities do not have a direction associated with them.

Examples of scalar quantities include:

Scalar quantities can be added, subtracted, multiplied, and divided using the ordinary rules of arithmetic and algebra. For example, if you have two masses of 5 kg and 3 kg, the total mass is simply $5 + 3 = 8$ kg.

Vector Quantity

Definition: A quantity that has both magnitude and direction is called a vector quantity. To fully describe a vector quantity, we must specify both how much it is (magnitude) and in which direction it acts.

Examples of vector quantities include:

Vector quantities cannot be manipulated using ordinary arithmetic. Adding two vectors requires special rules that account for their directions. This is the basis of Vector Algebra. For example, if you walk 5 metres East and then 3 metres West, your total displacement is not $5 + 3 = 8$ metres, but $5 - 3 = 2$ metres East. The directions matter.

Representation of a Vector

A vector is geometrically represented by a directed line segment. A directed line segment has a starting point and an ending point, and its length and direction convey the magnitude and direction of the vector, respectively.

Consider two points A and B. If we draw a line segment from A to B and put an arrowhead at B, this represents a vector starting at A and ending at B.

The vector represented by the directed line segment from A to B is denoted by $\vec{\text{AB}}$. The arrow above indicates the direction from A to B.

The magnitude of the vector $\vec{\text{AB}}$ is the length of the line segment AB. It is denoted by $|\vec{\text{AB}}|$ or simply AB.

Vector representation as a directed line segment from A to B

Alternatively, a vector can be denoted by a single boldface lowercase letter, like $\mathbf{a}$, or more commonly in handwriting, by a lowercase letter with an arrow above it, like $\vec{a}$. The magnitude of vector $\vec{a}$ is denoted by $|\vec{a}|$ or simply $a$.

The vector from B to A, denoted by $\vec{\text{BA}}$, has the same magnitude as $\vec{\text{AB}}$ but the opposite direction. Thus, $\vec{\text{BA}} = -\vec{\text{AB}}$.

Direction Cosines and Direction Ratios

In a three-dimensional Cartesian coordinate system (with x, y, and z axes), the direction of a vector can be uniquely determined by the angles it makes with the positive directions of the coordinate axes.

Consider a non-zero vector $\vec{r}$ in 3D space. Let this vector make angles $\alpha, \beta,$ and $\gamma$ with the positive x, y, and z axes respectively. These angles $\alpha, \beta, \gamma$ are called the direction angles of the vector $\vec{r}$. The values of these angles are usually taken in the range $[0, \pi]$.

The cosines of these direction angles, i.e., $\cos\alpha, \cos\beta,$ and $\cos\gamma$, are called the direction cosines of the vector $\vec{r}$. They are commonly denoted by $l, m,$ and $n$.

l = $\cos\alpha$

m = $\cos\beta$

n = $\cos\gamma$

... (1)

For any vector in 3D space, the sum of the squares of its direction cosines is always equal to 1.

l$^2$ + m$^2$ + n$^2$ = 1

... (2)

This identity, $\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1$, is a fundamental property of direction cosines.

Any three numbers $a, b,$ and $c$ that are proportional to the direction cosines $l, m,$ and $n$ of a vector are called the direction ratios of that vector.

l $\propto$ a, m $\propto$ b, n $\propto$ c

This means that there exists a non-zero constant $k$ such that:

l = $ak$, m = $bk$, n = $ck$

... (3)

If we are given the direction ratios $a, b, c$ of a vector, we can find the direction cosines $l, m, n$ using the relationship $l^2 + m^2 + n^2 = 1$. Substitute $l=ak, m=bk, n=ck$ into equation (2):

(ak)$^2$ + (bk)$^2$ + (ck)$^2$ = 1

$a^2k^2 + b^2k^2 + c^2k^2 = 1$

$k^2(a^2 + b^2 + c^2) = 1$

$k^2 = \frac{1}{a^2 + b^2 + c^2}$

k = $\pm \frac{1}{\sqrt{a^2 + b^2 + c^2}}$

Substitute this value of $k$ back into equation (3) to find the direction cosines in terms of the direction ratios:

l = $\pm \frac{a}{\sqrt{a^2+b^2+c^2}}$

m = $\pm \frac{b}{\sqrt{a^2+b^2+c^2}}$

n = $\pm \frac{c}{\sqrt{a^2+b^2+c^2}}$

... (4)

The $\pm$ sign indicates the two possible directions along a line defined by the direction ratios. For a specific directed vector, the sign is determined by which direction the vector is pointing.



Vector Algebra

Vector algebra is the system of mathematical operations specifically designed for vector quantities. Unlike scalar algebra, which deals with magnitudes only, vector algebra incorporates both magnitude and direction. Basic operations include the addition and subtraction of vectors, and the multiplication of a vector by a scalar. More advanced operations include the scalar product (dot product) and the vector product (cross product) of two vectors, which we will study later.


Types of Vectors

To understand vector operations, it is helpful to be familiar with different types of vectors:


Addition of Vectors

Vector addition is the operation of combining two or more vectors to produce a single equivalent vector called the resultant or sum. Vector addition follows specific geometric laws that take direction into account.

1. Triangle Law of Vector Addition: This law is used to add two vectors. If two vectors are represented in magnitude and direction by the two sides of a triangle taken in order (i.e., the terminal point of the first vector is the initial point of the second vector), then their sum (resultant) is represented in magnitude and direction by the third side of the triangle taken in the opposite order.

If we have vector $\vec{a} = \vec{\text{AB}}$ and vector $\vec{b} = \vec{\text{BC}}$, then their sum $\vec{a} + \vec{b}$ is represented by the vector $\vec{\text{AC}}$.

$\vec{\text{AB}} + \vec{\text{BC}} = \vec{\text{AC}}$

... (2)

Triangle Law of Vector Addition showing a+b=c

2. Parallelogram Law of Vector Addition: This is another geometric method for adding two vectors. If two vectors are represented in magnitude and direction by the two adjacent sides of a parallelogram drawn from a common initial point, then their sum (resultant) is represented in magnitude and direction by the diagonal of the parallelogram drawn from the same common initial point.

If we have vector $\vec{a} = \vec{\text{OA}}$ and vector $\vec{b} = \vec{\text{OB}}$, and we complete the parallelogram OACB, then their sum $\vec{a} + \vec{b}$ is represented by the diagonal $\vec{\text{OC}}$.

$\vec{\text{OA}} + \vec{\text{OB}} = \vec{\text{OC}}$

... (3)

Parallelogram Law of Vector Addition showing a+b=c

The parallelogram law is equivalent to the triangle law. In parallelogram OACB, $\vec{\text{OA}} = \vec{\text{a}}$, $\vec{\text{OB}} = \vec{\text{b}}$. Since opposite sides of a parallelogram are parallel and equal in length, $\vec{\text{AC}} = \vec{\text{OB}} = \vec{\text{b}}$. Applying the triangle law to triangle OAC, we have $\vec{\text{OA}} + \vec{\text{AC}} = \vec{\text{OC}}$, which is $\vec{a} + \vec{b} = \vec{\text{OC}}$.

Properties of Vector Addition

Vector addition satisfies several important properties, similar to scalar addition:

Subtraction of Vectors

Subtraction of vectors is defined in terms of vector addition and the negative of a vector. Subtracting vector $\vec{b}$ from vector $\vec{a}$ is the same as adding the negative of vector $\vec{b}$ to vector $\vec{a}$.

$\vec{a} - \vec{b} = \vec{a} + (-\vec{b})$

... (4)

Geometrically, if $\vec{a} = \vec{\text{OA}}$ and $\vec{b} = \vec{\text{OB}}$, then $\vec{a} - \vec{b}$ can be represented by the vector $\vec{\text{BA}}$. This can be seen by applying the triangle law to $\vec{\text{OB}} + \vec{\text{BA}} = \vec{\text{OA}}$, which implies $\vec{b} + \vec{\text{BA}} = \vec{a}$, so $\vec{\text{BA}} = \vec{a} - \vec{b}$.

Vector subtraction a-b

Multiplication of a Vector by a Scalar

Multiplying a vector $\vec{a}$ by a scalar $k$ produces a new vector, denoted by $k\vec{a}$. The properties of the resulting vector are:

Scalar multiplication is closely related to the concept of collinearity. Two non-zero vectors $\vec{a}$ and $\vec{b}$ are collinear if and only if one is a scalar multiple of the other, i.e., $\vec{a} = k\vec{b}$ for some non-zero scalar $k$.

Properties of Scalar Multiplication

Scalar multiplication interacts with vector addition according to distributive and associative laws:



Theorem on Two Non-Zero Non-Collinear Vectors

This theorem is a fundamental result in vector algebra that describes how any vector lying in a specific plane can be represented in terms of two given vectors that define that plane. It lays the groundwork for the concept of representing vectors using components in two dimensions.


Statement of the Theorem

Theorem: If $\vec{a}$ and $\vec{b}$ are two given non-zero and non-collinear vectors, then any vector $\vec{r}$ that is coplanar with $\vec{a}$ and $\vec{b}$ can be uniquely expressed as a linear combination of $\vec{a}$ and $\vec{b}$.

In other words, for any vector $\vec{r}$ lying in the plane determined by $\vec{a}$ and $\vec{b}$, there exist unique scalars $x$ and $y$ such that:

$\vec{r} = x\vec{a} + y\vec{b}$

... (1)

Here, $x\vec{a} + y\vec{b}$ is called a linear combination of vectors $\vec{a}$ and $\vec{b}$. The theorem guarantees that this representation is unique for any given coplanar vector $\vec{r}$ and given non-collinear vectors $\vec{a}$ and $\vec{b}$.

Geometric Interpretation and Proof Idea

Let O be an arbitrary point in space. Consider the vectors $\vec{a}$ and $\vec{b}$ originating from O. Since $\vec{a}$ and $\vec{b}$ are non-collinear and non-zero, they lie on distinct lines passing through O, and these lines are not parallel. Two such intersecting lines uniquely define a plane. Let this plane be $\Pi$. Any vector $\vec{r}$ that is coplanar with $\vec{a}$ and $\vec{b}$ can also be considered as a vector lying in this plane $\Pi$.

Let the vector $\vec{r}$ originate from O, so $\vec{\text{OP}} = \vec{r}$ for some point P in the plane $\Pi$.

We can draw a line through P parallel to the vector $\vec{b}$, and let it intersect the line containing vector $\vec{a}$ (passing through O) at point Q. Similarly, draw a line through P parallel to the vector $\vec{a}$, and let it intersect the line containing vector $\vec{b}$ (passing through O) at point R.

This construction forms a parallelogram OQPR (unless P lies on the line of $\vec{a}$ or $\vec{b}$, in which case it's a degenerate parallelogram). By the parallelogram law of vector addition (or the triangle law applied to $\triangle$ OQP), we have:

$\vec{\text{OP}} = \vec{\text{OQ}} + \vec{\text{OR}}$

[By Parallelogram Law]

Since point Q lies on the line containing the vector $\vec{a}$ originating from O, the vector $\vec{\text{OQ}}$ must be parallel to $\vec{a}$. As $\vec{a}$ is non-zero, $\vec{\text{OQ}}$ must be a scalar multiple of $\vec{a}$. Let $\vec{\text{OQ}} = x\vec{a}$ for some scalar $x$. The scalar $x$ represents how many "units" of vector $\vec{a}$ (or its negative) are needed to get from O to Q.

Similarly, since point R lies on the line containing the vector $\vec{b}$ originating from O, the vector $\vec{\text{OR}}$ must be parallel to $\vec{b}$. As $\vec{b}$ is non-zero, $\vec{\text{OR}}$ must be a scalar multiple of $\vec{b}$. Let $\vec{\text{OR}} = y\vec{b}$ for some scalar $y$.

Substituting these into the equation $\vec{\text{OP}} = \vec{\text{OQ}} + \vec{\text{OR}}$:

$\vec{r} = x\vec{a} + y\vec{b}$

This shows that any vector $\vec{r}$ coplanar with $\vec{a}$ and $\vec{b}$ can be expressed as a linear combination of $\vec{a}$ and $\vec{b}$.

Proof of Uniqueness: To prove that this representation is unique, assume that the same vector $\vec{r}$ can be expressed in two different ways as a linear combination of $\vec{a}$ and $\vec{b}$:

$\vec{r} = x_1\vec{a} + y_1\vec{b}$

$\vec{r} = x_2\vec{a} + y_2\vec{b}$

Equating the two expressions for $\vec{r}$:

x$_1\vec{a}$ + y$_1\vec{b}$ = x$_2\vec{a}$ + y$_2\vec{b}$

Rearrange the terms:

x$_1\vec{a}$ - x$_2\vec{a}$ + y$_1\vec{b}$ - y$_2\vec{b}$ = $\vec{0}$

(x$_1$ - x$_2$)$\vec{a}$ + (y$_1$ - y$_2$)$\vec{b}$ = $\vec{0}$

... (A)

We are given that $\vec{a}$ and $\vec{b}$ are non-zero and non-collinear vectors. The only way a linear combination of two non-collinear vectors can be equal to the zero vector is if both scalar coefficients in the linear combination are zero.

Thus, from equation (A), we must have:

x$_1$ - x$_2$ = 0 $\implies x_1 = x_2$

y$_1$ - y$_2$ = 0 $\implies y_1 = y_2$

This proves that the scalars $x$ and $y$ are unique for any given vector $\vec{r}$ coplanar with $\vec{a}$ and $\vec{b}$.

This theorem is important because it shows that any vector in a plane can be represented as a combination of just two vectors in that plane, provided they are not pointing in the same or opposite direction (non-collinear). These two vectors form a basis for the plane.


Extension to Three Non-Zero Non-Coplanar Vectors in Space

The concept extends to three dimensions. To represent any vector in three-dimensional space, we need three vectors that do not lie in the same plane (non-coplanar).

Theorem: Any vector $\vec{r}$ in space can be uniquely expressed as a linear combination of three given non-zero, non-coplanar vectors $\vec{a}, \vec{b},$ and $\vec{c}$.

That is, for any vector $\vec{r}$ in space, there exist unique scalars $x, y,$ and $z$ such that:

$\vec{r} = x\vec{a} + y\vec{b} + z\vec{c}$

... (2)

Here, $x\vec{a} + y\vec{b} + z\vec{c}$ is a linear combination of vectors $\vec{a}, \vec{b},$ and $\vec{c}$. The scalars $x, y, z$ are unique.

Geometric Interpretation and Proof Idea: Let O be the origin. Consider the vectors $\vec{a}, \vec{b}, \vec{c}$ originating from O. Since they are non-coplanar, they define the three dimensions of space. Any point P in space corresponds to a position vector $\vec{\text{OP}} = \vec{r}$ originating from O. We can form a parallelepiped with $\vec{\text{OP}}$ as its diagonal and edges parallel to $\vec{a}, \vec{b}, \vec{c}$. The edge vectors originating from O will be scalar multiples of $\vec{a}, \vec{b}, \vec{c}$, say $x\vec{a}, y\vec{b}, z\vec{c}$. Then, by the vector addition rule for parallelepipeds, $\vec{r} = x\vec{a} + y\vec{b} + z\vec{c}$. The uniqueness is proved similarly by assuming two different linear combinations are equal to $\vec{r}$, leading to $(x_1-x_2)\vec{a} + (y_1-y_2)\vec{b} + (z_1-z_2)\vec{c} = \vec{0}$. Since $\vec{a}, \vec{b}, \vec{c}$ are non-coplanar, this is only possible if all coefficients are zero, proving $x_1=x_2, y_1=y_2, z_1=z_2$.

This theorem is fundamental for coordinate geometry in three dimensions. The most common choice for the three non-coplanar vectors are the standard unit vectors $\hat{i}, \hat{j}, \hat{k}$ along the x, y, and z axes respectively, which are mutually orthogonal (perpendicular) and have magnitude 1. Any vector in space can be uniquely written as $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$.



Components of a Vector in a Plane

The theorem on two non-zero, non-collinear vectors in a plane provides the basis for representing any vector in that plane using a coordinate system. When we use a rectangular Cartesian coordinate system, the non-collinear vectors are chosen to be the standard unit vectors along the axes. This representation is called the component form of a vector.


Component Form in 2D (Rectangular Coordinates)

Consider a rectangular Cartesian coordinate system in a plane with origin O. Let the x-axis and the y-axis be perpendicular to each other. We define unit vectors along the positive x and y axes as $\hat{i}$ and $\hat{j}$ respectively.

These unit vectors $\hat{i}$ and $\hat{j}$ are non-zero and non-collinear. According to the theorem on two non-collinear vectors, any vector $\vec{r}$ lying in this plane can be uniquely expressed as a linear combination of $\hat{i}$ and $\hat{j}$.

Let P be any point in the plane with coordinates $(x, y)$ relative to the origin O. The position vector of point P is the vector $\vec{\text{OP}} = \vec{r}$, which originates from the origin O and terminates at P. We can reach point P from the origin by moving $x$ units along the x-axis and $y$ units along the y-axis. The vector representing the movement along the x-axis is $x\hat{i}$ (a scalar $x$ times the unit vector $\hat{i}$), and the vector representing the movement along the y-axis is $y\hat{j}$.

By the triangle law of vector addition, the position vector $\vec{r} = \vec{\text{OP}}$ is the sum of these two component vectors:

$\vec{r} = x\hat{i} + y\hat{j}$

... (1)

Vector components in 2D showing r=xi+yj

The scalars $x$ and $y$ are called the scalar components or rectangular components of the vector $\vec{r}$ along the x and y axes respectively. The vectors $x\hat{i}$ and $y\hat{j}$ are called the vector components of $\vec{r}$ along the x and y axes.

A vector in a plane can also be conveniently represented by its ordered pair of scalar components $(x, y)$.

Magnitude of a Vector in 2D Component Form

If a vector $\vec{r}$ is given in component form as $\vec{r} = x\hat{i} + y\hat{j}$, its magnitude $|\vec{r}|$ is the length of the line segment from the origin O(0, 0) to the point P(x, y). This length can be found using the distance formula, which is derived from the Pythagorean theorem in the right-angled triangle formed by the vector $\vec{r}$ and its components $x\hat{i}$ and $y\hat{j}$.

Magnitude of a vector in 2D using Pythagorean theorem

$|\vec{r}| = \sqrt{x^2 + y^2}$

... (2)

Vector Operations in Component Form (2D)

Expressing vectors in component form simplifies vector operations, allowing us to perform them algebraically on the corresponding components.

Let $\vec{a} = a_1\hat{i} + a_2\hat{j}$ and $\vec{b} = b_1\hat{i} + b_2\hat{j}$ be two vectors in a plane.

Position Vector of a Point (2D)

The position vector of a point P with coordinates $(x, y)$ relative to the origin O(0, 0) is the vector $\vec{\text{OP}}$ originating from the origin and terminating at P. In component form, the position vector of P(x, y) is:

$\vec{\text{OP}} = x\hat{i} + y\hat{j}$

... (3)

The magnitude of the position vector $\vec{\text{OP}}$ is the distance of the point P from the origin: $|\vec{\text{OP}}| = \sqrt{x^2 + y^2}$.

Vector Joining Two Points (2D)

Let P$_1$ be a point with coordinates $(x_1, y_1)$ and P$_2$ be a point with coordinates $(x_2, y_2)$. The vector joining P$_1$ to P$_2$ is the directed line segment $\vec{\text{P}_1\text{P}_2}$.

We can express this vector in terms of the position vectors of P$_1$ and P$_2$. Let $\vec{r}_1 = \vec{\text{OP}_1} = x_1\hat{i} + y_1\hat{j}$ be the position vector of P$_1$, and $\vec{r}_2 = \vec{\text{OP}_2} = x_2\hat{i} + y_2\hat{j}$ be the position vector of P$_2$.

Consider the triangle OP$_1$P$_2$. By the triangle law of vector addition, $\vec{\text{OP}_1} + \vec{\text{P}_1\text{P}_2} = \vec{\text{OP}_2}$.

Rearranging this equation to find $\vec{\text{P}_1\text{P}_2}$:

$\vec{\text{P}_1\text{P}_2} = \vec{\text{OP}_2} - \vec{\text{OP}_1} = \vec{r}_2 - \vec{r}_1$

Substitute the component forms of $\vec{r}_1$ and $\vec{r}_2$:

$\vec{\text{P}_1\text{P}_2} = (x_2\hat{i} + y_2\hat{j}) - (x_1\hat{i} + y_1\hat{j})$

$\vec{\text{P}_1\text{P}_2} = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j}$

... (4)

The components of the vector joining P$_1(x_1, y_1)$ to P$_2(x_2, y_2)$ are $(x_2 - x_1)$ and $(y_2 - y_1)$.

The magnitude of the vector $\vec{\text{P}_1\text{P}_2}$ is the distance between points P$_1$ and P$_2$, given by:

$|\vec{\text{P}_1\text{P}_2}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}$

... (5)

Example 1. Find the magnitude of the vector $\vec{a} = 3\hat{i} - 4\hat{j}$.

Answer:

Given:

The vector $\vec{a} = 3\hat{i} - 4\hat{j}$.

To Find:

The magnitude of the vector $\vec{a}$.

Solution:

The vector $\vec{a}$ is given in component form $\vec{a} = x\hat{i} + y\hat{j}$, where the components are $x=3$ and $y=-4$.

The magnitude of a vector in 2D component form is given by the formula $|\vec{a}| = \sqrt{x^2 + y^2}$.

Substitute the values of the components into the formula:

$|\vec{a}| = \sqrt{(3)^2 + (-4)^2}$

$|\vec{a}| = \sqrt{9 + 16}$

$|\vec{a}| = \sqrt{25}$

$|\vec{a}| = 5$

... (A)

The magnitude of the vector $\vec{a} = 3\hat{i} - 4\hat{j}$ is $\mathbf{5}$ units.



Components of a Vector in Space

Just as we represent vectors in a plane using two components, we can represent any vector in three-dimensional space using three components. This representation is based on extending the concept of a basis to three mutually perpendicular directions.


Component Form in 3D (Rectangular Coordinates)

Consider a rectangular Cartesian coordinate system in space with the origin at O. We define three mutually perpendicular unit vectors along the positive x, y, and z axes as $\hat{i}$, $\hat{j}$, and $\hat{k}$ respectively.

These three unit vectors $\hat{i}, \hat{j}, \hat{k}$ are non-zero and non-coplanar. According to the theorem on three non-coplanar vectors, any vector $\vec{r}$ in space can be uniquely expressed as a linear combination of these three vectors.

Let P be any point in space with coordinates $(x, y, z)$ relative to the origin O. The position vector of point P is $\vec{\text{OP}} = \vec{r}$. We can reach point P from the origin by moving $x$ units parallel to the x-axis, $y$ units parallel to the y-axis, and $z$ units parallel to the z-axis. The vector representing the movement along the x-direction is $x\hat{i}$, along the y-direction is $y\hat{j}$, and along the z-direction is $z\hat{k}$.

By vector addition (specifically, the rule for adding vectors in three dimensions, which can be viewed as an extension of the parallelogram law), the position vector $\vec{r} = \vec{\text{OP}}$ is the sum of these three component vectors:

$\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$

... (1)

Vector components in 3D showing r=xi+yj+zk

The scalars $x, y,$ and $z$ are called the scalar components or rectangular components of the vector $\vec{r}$ along the x, y, and z axes respectively. The vectors $x\hat{i}, y\hat{j},$ and $z\hat{k}$ are called the vector components of $\vec{r}$ along the axes.

A vector in space can also be represented by the ordered triplet of its scalar components $(x, y, z)$.

Magnitude of a Vector in 3D Component Form

If a vector $\vec{r}$ is given in component form as $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$, its magnitude $|\vec{r}|$ is the length of the vector from the origin O(0, 0, 0) to the point P(x, y, z). This length is the distance from the origin to P, which can be calculated using the distance formula in 3D space, derived from the Pythagorean theorem applied twice.

The distance from (0,0,0) to (x,y,z) is $\sqrt{x^2 + y^2 + z^2}$.

So, the magnitude of the vector $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ is:

$|\vec{r}| = \sqrt{x^2 + y^2 + z^2}$

... (2)

Vector Operations in Component Form (3D)

Similar to the 2D case, vector operations in 3D become algebraic operations on their corresponding components.

Let $\vec{a} = a_1\hat{i} + a_2\hat{j} + a_3\hat{k}$ and $\vec{b} = b_1\hat{i} + b_2\hat{j} + b_3\hat{k}$ be two vectors in space.

Direction Ratios and Direction Cosines from Components

If a vector $\vec{r}$ is expressed in component form $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$, then its scalar components $x, y,$ and $z$ are the direction ratios of the vector. Any triplet $(a, b, c)$ proportional to $(x, y, z)$ will also be direction ratios of $\vec{r}$.

If $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ is a non-zero vector, and $R = |\vec{r}| = \sqrt{x^2 + y^2 + z^2}$ is its magnitude, the direction cosines $l, m, n$ are given by the ratios of the components to the magnitude:

l = $\frac{x}{R} = \frac{x}{\sqrt{x^2 + y^2 + z^2}}$

m = $\frac{y}{R} = \frac{y}{\sqrt{x^2 + y^2 + z^2}}$

n = $\frac{z}{R} = \frac{z}{\sqrt{x^2 + y^2 + z^2}}$

... (3)

The unit vector in the direction of $\vec{r}$ is $\hat{r} = \frac{\vec{r}}{|\vec{r}|} = \frac{x}{R}\hat{i} + \frac{y}{R}\hat{j} + \frac{z}{R}\hat{k} = l\hat{i} + m\hat{j} + n\hat{k}$. The components of the unit vector are precisely the direction cosines. As shown before, $l^2 + m^2 + n^2 = (\frac{x}{R})^2 + (\frac{y}{R})^2 + (\frac{z}{R})^2 = \frac{x^2+y^2+z^2}{R^2} = \frac{R^2}{R^2} = 1$.

Position Vector of a Point (3D)

The position vector of a point P with coordinates $(x, y, z)$ relative to the origin O(0, 0, 0) is the vector $\vec{\text{OP}}$ originating from the origin and terminating at P. In component form, the position vector of P(x, y, z) is:

$\vec{\text{OP}} = x\hat{i} + y\hat{j} + z\hat{k}$

... (4)

The magnitude of the position vector $\vec{\text{OP}}$ is the distance of the point P from the origin: $|\vec{\text{OP}}| = \sqrt{x^2 + y^2 + z^2}$.

Vector Joining Two Points (3D)

Let P$_1$ be a point with coordinates $(x_1, y_1, z_1)$ and P$_2$ be a point with coordinates $(x_2, y_2, z_2)$. The vector joining P$_1$ to P$_2$ is the directed line segment $\vec{\text{P}_1\text{P}_2}$.

Using position vectors, $\vec{\text{P}_1\text{P}_2} = \vec{\text{OP}_2} - \vec{\text{OP}_1}$. Let $\vec{r}_1 = \vec{\text{OP}_1} = x_1\hat{i} + y_1\hat{j} + z_1\hat{k}$ be the position vector of P$_1$. Let $\vec{r}_2 = \vec{\text{OP}_2} = x_2\hat{i} + y_2\hat{j} + z_2\hat{k}$ be the position vector of P$_2$.

$\vec{\text{P}_1\text{P}_2} = \vec{r}_2 - \vec{r}_1 = (x_2\hat{i} + y_2\hat{j} + z_2\hat{k}) - (x_1\hat{i} + y_1\hat{j} + z_1\hat{k})$

$\vec{\text{P}_1\text{P}_2} = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j} + (z_2 - z_1)\hat{k}$

... (5)

The components of the vector joining P$_1(x_1, y_1, z_1)$ to P$_2(x_2, y_2, z_2)$ are $(x_2 - x_1), (y_2 - y_1),$ and $(z_2 - z_1)$.

The magnitude of the vector $\vec{\text{P}_1\text{P}_2}$ is the distance between points P$_1$ and P$_2$, given by:

$|\vec{\text{P}_1\text{P}_2}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}$

... (6)

The direction ratios of $\vec{\text{P}_1\text{P}_2}$ are $(x_2 - x_1), (y_2 - y_1), (z_2 - z_1)$. The direction cosines are $\frac{x_2-x_1}{|\vec{\text{P}_1\text{P}_2}|}, \frac{y_2-y_1}{|\vec{\text{P}_1\text{P}_2}|}, \frac{z_2-z_1}{|\vec{\text{P}_1\text{P}_2}|}$.

Example 1. Find the magnitude of the vector $\vec{a} = 2\hat{i} - \hat{j} + 5\hat{k}$.

Answer:

Given:

The vector $\vec{a} = 2\hat{i} - \hat{j} + 5\hat{k}$.

To Find:

The magnitude of the vector $\vec{a}$.

Solution:

The vector $\vec{a}$ is given in component form $\vec{a} = x\hat{i} + y\hat{j} + z\hat{k}$. The scalar components are $x=2$, $y=-1$, and $z=5$.

The magnitude of a vector in 3D component form is given by the formula $|\vec{a}| = \sqrt{x^2 + y^2 + z^2}$.

Substitute the values of the components into the formula:

($|\vec{a}|)^2$ = $(2)^2 + (-1)^2 + (5)^2$

($|\vec{a}|)^2$ = $4 + 1 + 25 = 30$

$|\vec{a}| = \sqrt{30}$

... (A)

The magnitude of the vector $\vec{a} = 2\hat{i} - \hat{j} + 5\hat{k}$ is $\mathbf{\sqrt{30}}$ units.

Example 2. Find the unit vector in the direction of the vector $\vec{a} = 3\hat{i} - 4\hat{j} + \hat{k}$. Also, find its direction cosines.

Answer:

Given:

The vector $\vec{a} = 3\hat{i} - 4\hat{j} + \hat{k}$.

To Find:

The unit vector in the direction of $\vec{a}$ and its direction cosines.

Solution:

First, we need to find the magnitude of the vector $\vec{a}$. The components are $x=3$, $y=-4$, and $z=1$.

$|\vec{a}| = \sqrt{(3)^2 + (-4)^2 + (1)^2} = \sqrt{9 + 16 + 1} = \sqrt{26}$

[Magnitude of $\vec{a}$]

The unit vector in the direction of $\vec{a}$ is given by $\hat{a} = \frac{\vec{a}}{|\vec{a}|}$.

$\hat{a} = \frac{3\hat{i} - 4\hat{j} + \hat{k}}{\sqrt{26}}$

We can write this by distributing the magnitude to each component:

$\hat{a} = \frac{3}{\sqrt{26}}\hat{i} - \frac{4}{\sqrt{26}}\hat{j} + \frac{1}{\sqrt{26}}\hat{k}$

... (A)

The unit vector in the direction of $\vec{a}$ is $\mathbf{\frac{3}{\sqrt{26}}\hat{i} - \frac{4}{\sqrt{26}}\hat{j} + \frac{1}{\sqrt{26}}\hat{k}}$.

The direction cosines of a vector $\vec{a} = x\hat{i} + y\hat{j} + z\hat{k}$ are given by $l = \frac{x}{|\vec{a}|}, m = \frac{y}{|\vec{a}|}, n = \frac{z}{|\vec{a}|}$. These are the components of the unit vector in the direction of $\vec{a}$.

From equation (A), the components of the unit vector are $\frac{3}{\sqrt{26}}, -\frac{4}{\sqrt{26}}, \frac{1}{\sqrt{26}}$.

The direction cosines are:

l = $\frac{3}{\sqrt{26}}$

m = $-\frac{4}{\sqrt{26}}$

n = $\frac{1}{\sqrt{26}}$

The direction cosines of the vector $\vec{a}$ are $\mathbf{\frac{3}{\sqrt{26}}, -\frac{4}{\sqrt{26}}, \frac{1}{\sqrt{26}}}$.



Section formulae

The section formula in vector algebra is used to determine the position vector of a point that divides a line segment joining two given points in a specific ratio. This formula has two cases: internal division and external division.


Internal Division

Consider two points A and B in space. Let their position vectors relative to a fixed origin O be $\vec{a} = \vec{\text{OA}}$ and $\vec{b} = \vec{\text{OB}}$, respectively. Let P be a point that lies on the line segment AB and divides it internally in the ratio $m:n$. This means that the ratio of the length of segment AP to the length of segment PB is $m/n$, and P is located between A and B.

Internal Section Formula showing point P dividing AB internally in ratio m:n

The position vector of the point P, denoted by $\vec{r} = \vec{\text{OP}}$, is given by the formula:

$\vec{r} = \frac{m\vec{b} + n\vec{a}}{m+n}$

... (1)

where $m$ and $n$ are positive scalars representing the ratio $m:n$. Note that the position vector of the point corresponding to the ratio $m$ is multiplied by $n$, and vice versa, and the sum of the ratios is in the denominator.

Derivation of the Internal Division Formula

Given that point P divides the line segment AB internally in the ratio $m:n$, we can write the relationship between the lengths of the segments AP and PB as $\frac{\text{AP}}{\text{PB}} = \frac{m}{n}$.

This implies $n \cdot \text{AP} = m \cdot \text{PB}$. Since P lies between A and B, the vector $\vec{\text{AP}}$ is in the same direction as the vector $\vec{\text{PB}}$. Therefore, the vector relationship is:

n$\vec{\text{AP}}$ = m$\vec{\text{PB}}$

... (A)

Now, express the vectors $\vec{\text{AP}}$ and $\vec{\text{PB}}$ in terms of the position vectors of points A, B, and P relative to the origin O.

$\vec{\text{AP}} = \text{Position vector of P} - \text{Position vector of A} = \vec{\text{OP}} - \vec{\text{OA}} = \vec{r} - \vec{a}$.

$\vec{\text{PB}} = \text{Position vector of B} - \text{Position vector of P} = \vec{\text{OB}} - \vec{\text{OP}} = \vec{b} - \vec{r}$.

Substitute these expressions into equation (A):

n($\vec{r} - \vec{a}$) = m($\vec{b} - \vec{r}$)

Distribute the scalars:

n$\vec{r}$ - n$\vec{a}$ = m$\vec{b}$ - m$\vec{r}$

Collect terms involving $\vec{r}$ on one side and other terms on the other side:

n$\vec{r}$ + m$\vec{r}$ = m$\vec{b}$ + n$\vec{a}$

Factor out $\vec{r}$ from the left side:

(n + m)$\vec{r}$ = m$\vec{b}$ + n$\vec{a}$

Since $m$ and $n$ are positive, $m+n \neq 0$. Divide by $(m+n)$ to solve for $\vec{r}$:

$\vec{r} = \frac{m\vec{b} + n\vec{a}}{m+n}$

... (B)

This confirms the internal division formula.

Midpoint Formula

A special case of the internal division formula occurs when P is the midpoint of the line segment AB. The midpoint divides the segment in the ratio $1:1$. So, we set $m=1$ and $n=1$ in the internal division formula:

$\vec{r}_{\text{midpoint}} = \frac{1\vec{b} + 1\vec{a}}{1+1} = \frac{\vec{a} + \vec{b}}{2}$

... (2)

The position vector of the midpoint of a line segment is the average of the position vectors of its endpoints.


External Division

Let A and B be two points with position vectors $\vec{a}$ and $\vec{b}$ respectively. Let P be a point that lies on the line containing segment AB, but outside the segment AB. If P divides the line segment AB externally in the ratio $m:n$, it means that the ratio of the distance from A to P to the distance from B to P is $m/n$.

External Section Formula showing point P dividing AB externally in ratio m:n

The position vector of the point P, denoted by $\vec{r} = \vec{\text{OP}}$, is given by the formula:

$\vec{r} = \frac{m\vec{b} - n\vec{a}}{m-n}$

... (3)

where $m$ and $n$ are scalars and $m \neq n$. If $m>n$, P lies on the extension of AB beyond B. If $n>m$, P lies on the extension of BA beyond A.

Derivation of the External Division Formula

Given that P divides the line segment AB externally in the ratio $m:n$, we have $\frac{\text{AP}}{\text{BP}} = \frac{m}{n}$. This implies $n \cdot \text{AP} = m \cdot \text{BP}$.

Let's consider the case where P is on the extension of AB beyond B (i.e., $m>n$). In this case, the vectors $\vec{\text{AP}}$ and $\vec{\text{BP}}$ are in the same direction. The vector relationship reflecting the magnitude ratio is:

n$\vec{\text{AP}}$ = m$\vec{\text{BP}}$

... (C)

Express $\vec{\text{AP}}$ and $\vec{\text{BP}}$ in terms of position vectors:

$\vec{\text{AP}} = \vec{r} - \vec{a}$

$\vec{\text{BP}} = \vec{r} - \vec{b}$

Substitute these into equation (C):

n($\vec{r} - \vec{a}$) = m($\vec{r} - \vec{b}$)

$n\vec{r}$ - n$\vec{a}$ = m$\vec{r}$ - m$\vec{b}$

Collect terms with $\vec{r}$ on one side:

m$\vec{b}$ - n$\vec{a}$ = m$\vec{r}$ - n$\vec{r}$

m$\vec{b}$ - n$\vec{a}$ = (m-n)$\vec{r}$

Solve for $\vec{r}$ (since $m \neq n$, $m-n \neq 0$):

$\vec{r} = \frac{m\vec{b} - n\vec{a}}{m-n}$

... (D)

This derivation holds for the case $m>n$. If $n>m$, P lies on the extension of BA beyond A. In this case, $\vec{\text{AP}}$ and $\vec{\text{BP}}$ are in opposite directions, so the vector relationship is $n\vec{\text{AP}} = -m\vec{\text{BP}}$, or $n(\vec{r}-\vec{a}) = -m(\vec{r}-\vec{b})$. This leads to $(n-m)\vec{r} = n\vec{a} - m\vec{b}$, giving $\vec{r} = \frac{n\vec{a} - m\vec{b}}{n-m} = \frac{m\vec{b} - n\vec{a}}{m-n}$. So the formula is consistent for both sub-cases of external division.

Example 1. Find the position vector of the point P which divides the join of points A($2\hat{i} + \hat{j} - 3\hat{k}$) and B($3\hat{i} - 2\hat{j} + 5\hat{k}$) internally in the ratio 2:3.

Answer:

Given:

Position vector of point A: $\vec{a} = 2\hat{i} + \hat{j} - 3\hat{k}$.

Position vector of point B: $\vec{b} = 3\hat{i} - 2\hat{j} + 5\hat{k}$.

The point P divides the line segment AB internally in the ratio $m:n = 2:3$. So, $m=2$ and $n=3$.

To Find:

The position vector of point P.

Solution:

We use the internal division formula for the position vector of P, $\vec{r}$:

$\vec{r} = \frac{m\vec{b} + n\vec{a}}{m+n}$

[Internal Division Formula]

Substitute the given values of $m, n, \vec{a},$ and $\vec{b}$ into the formula:

$\vec{r} = \frac{2(3\hat{i} - 2\hat{j} + 5\hat{k}) + 3(2\hat{i} + \hat{j} - 3\hat{k})}{2+3}$

Simplify the numerator:

$\vec{r} = \frac{(2 \cdot 3)\hat{i} + (2 \cdot -2)\hat{j} + (2 \cdot 5)\hat{k} + (3 \cdot 2)\hat{i} + (3 \cdot 1)\hat{j} + (3 \cdot -3)\hat{k}}{5}$

$\vec{r} = \frac{(6\hat{i} - 4\hat{j} + 10\hat{k}) + (6\hat{i} + 3\hat{j} - 9\hat{k})}{5}$

Combine like components in the numerator:

$\vec{r} = \frac{(6+6)\hat{i} + (-4+3)\hat{j} + (10-9)\hat{k}}{5}$

$\vec{r} = \frac{12\hat{i} - 1\hat{j} + 1\hat{k}}{5}$

Distribute the denominator:

$\vec{r} = \frac{12}{5}\hat{i} - \frac{1}{5}\hat{j} + \frac{1}{5}\hat{k}$

... (E)

The position vector of the point P is $\mathbf{\frac{12}{5}\hat{i} - \frac{1}{5}\hat{j} + \frac{1}{5}\hat{k}}$.



Scalar (or Dot) Product of Two Vectors

In vector algebra, there are different ways to multiply vectors. The scalar product, also known as the dot product, is one such operation. It takes two vectors and produces a scalar quantity. The dot product is a fundamental tool for concepts like work done in physics, projection of one vector onto another, and finding the angle between two vectors.


Definition of Scalar Product

Let $\vec{a}$ and $\vec{b}$ be two non-zero vectors, and let $\theta$ be the angle between them, such that $0 \leq \theta \leq \pi$. The scalar product of $\vec{a}$ and $\vec{b}$, denoted by $\vec{a} \cdot \vec{b}$, is defined as the product of their magnitudes and the cosine of the angle between them.

$\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| \cos\theta$

... (1)

If either $\vec{a}$ or $\vec{b}$ (or both) is the zero vector ($\vec{0}$), the angle $\theta$ is not defined. In this case, the scalar product is defined to be zero:

If $\vec{a} = \vec{0}$ or $\vec{b} = \vec{0}$, then $\vec{a} \cdot \vec{b} = 0$.

The result of the dot product is a scalar, hence the name "scalar product". The unit of the dot product is the product of the units of the two vectors.

Geometric Interpretation of the Dot Product

The dot product has a useful geometric interpretation related to projections. From the definition $\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| \cos\theta$, we can group the terms in two ways:

The vector projection of $\vec{b}$ onto $\vec{a}$ is a vector in the direction of $\vec{a}$ (or $\hat{a}$) with magnitude equal to the scalar projection. The unit vector in the direction of $\vec{a}$ is $\hat{a} = \frac{\vec{a}}{|\vec{a}|}$. Vector projection of $\vec{b}$ onto $\vec{a}$ = $(|\vec{b}| \cos\theta) \hat{a} = \left(\frac{|\vec{a}| |\vec{b}| \cos\theta}{|\vec{a}|}\right) \frac{\vec{a}}{|\vec{a}|} = \left(\frac{\vec{a} \cdot \vec{b}}{|\vec{a}|^2}\right) \vec{a}$. Similarly, the vector projection of $\vec{a}$ onto $\vec{b}$ is $\left(\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|^2}\right) \vec{b}$.


Properties of the Dot Product

The scalar product satisfies the following properties:


Dot Product in Component Form

The dot product is very easy to calculate when the vectors are given in component form. Let $\vec{a} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}$ and $\vec{b} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}$. We can find their dot product using the distributive property and the dot products of the unit vectors:

$\vec{a} \cdot \vec{b} = (a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}) \cdot (b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k})$

Apply the distributive property (each term in the first vector is dotted with each term in the second vector):

$= a_1 \hat{i} \cdot (b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}) + a_2 \hat{j} \cdot (b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}) + a_3 \hat{k} \cdot (b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k})$

$= a_1 b_1 (\hat{i} \cdot \hat{i}) + a_1 b_2 (\hat{i} \cdot \hat{j}) + a_1 b_3 (\hat{i} \cdot \hat{k}) + a_2 b_1 (\hat{j} \cdot \hat{i}) + a_2 b_2 (\hat{j} \cdot \hat{j}) + a_2 b_3 (\hat{j} \cdot \hat{k}) + a_3 b_1 (\hat{k} \cdot \hat{i}) + a_3 b_2 (\hat{k} \cdot \hat{j}) + a_3 b_3 (\hat{k} \cdot \hat{k})$

Using the properties from (8) and (9), the terms with $\hat{i} \cdot \hat{j}$, $\hat{i} \cdot \hat{k}$, etc. are zero, and terms with $\hat{i} \cdot \hat{i}$, $\hat{j} \cdot \hat{j}$, $\hat{k} \cdot \hat{k}$ are one:

$= a_1 b_1 (1) + a_1 b_2 (0) + a_1 b_3 (0) + a_2 b_1 (0) + a_2 b_2 (1) + a_2 b_3 (0) + a_3 b_1 (0) + a_3 b_2 (0) + a_3 b_3 (1)$

$\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3$

... (10)

The dot product of two vectors in component form is the sum of the products of their corresponding components. This formula is extremely useful for calculation.

Angle Between Two Vectors using Dot Product

The definition of the dot product, $\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| \cos\theta$, allows us to find the angle $\theta$ between two non-zero vectors $\vec{a}$ and $\vec{b}$. Rearranging the formula, we get:

$\cos\theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}| |\vec{b}|}$

... (11)

If the vectors are given in component form $\vec{a} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}$ and $\vec{b} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}$, we can use the component formulas for the dot product and magnitudes:

$\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3$

$|\vec{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2}$

$|\vec{b}| = \sqrt{b_1^2 + b_2^2 + b_3^2}$

Substitute these into the formula for $\cos\theta$:

$\cos\theta = \frac{a_1 b_1 + a_2 b_2 + a_3 b_3}{\sqrt{a_1^2 + a_2^2 + a_3^2} \sqrt{b_1^2 + b_2^2 + b_3^2}}$

... (12)

We can then find $\theta = \cos^{-1}\left(\frac{\vec{a} \cdot \vec{b}}{|\vec{a}| |\vec{b}|}\right)$.

Example 1. Find the dot product of $\vec{a} = 2\hat{i} + 3\hat{j} - \hat{k}$ and $\vec{b} = \hat{i} - 2\hat{j} + 5\hat{k}$.

Answer:

Given:

Vector $\vec{a} = 2\hat{i} + 3\hat{j} - \hat{k}$ (components $a_1=2, a_2=3, a_3=-1$).

Vector $\vec{b} = \hat{i} - 2\hat{j} + 5\hat{k}$ (components $b_1=1, b_2=-2, b_3=5$).

To Find:

The scalar product $\vec{a} \cdot \vec{b}$.

Solution:

We use the formula for the dot product in component form:

$\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3$

[Formula 10]

Substitute the components of $\vec{a}$ and $\vec{b}$:

$\vec{a} \cdot \vec{b} = (2)(1) + (3)(-2) + (-1)(5)$

$= 2 - 6 - 5$

$= -9$

... (A)

The dot product of $\vec{a}$ and $\vec{b}$ is $\mathbf{-9}$.

Example 2. Find the angle between the vectors $\vec{a} = \hat{i} + \hat{j}$ and $\vec{b} = \hat{i} - \hat{j}$.

Answer:

Given:

Vector $\vec{a} = \hat{i} + \hat{j} = 1\hat{i} + 1\hat{j} + 0\hat{k}$ (components $a_1=1, a_2=1, a_3=0$).

Vector $\vec{b} = \hat{i} - \hat{j} = 1\hat{i} - 1\hat{j} + 0\hat{k}$ (components $b_1=1, b_2=-1, b_3=0$).

To Find:

The angle $\theta$ between vectors $\vec{a}$ and $\vec{b}$.

Solution:

We use the formula $\cos\theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}| |\vec{b}|}$ (Formula 11).

First, calculate the dot product $\vec{a} \cdot \vec{b}$ using component form:

$\vec{a} \cdot \vec{b} = (1)(1) + (1)(-1) + (0)(0) = 1 - 1 + 0 = 0$

Next, calculate the magnitudes of $\vec{a}$ and $\vec{b}$:

$|\vec{a}| = \sqrt{(1)^2 + (1)^2 + (0)^2} = \sqrt{1 + 1} = \sqrt{2}$

$|\vec{b}| = \sqrt{(1)^2 + (-1)^2 + (0)^2} = \sqrt{1 + 1} = \sqrt{2}$

Substitute the dot product and magnitudes into the formula for $\cos\theta$:

$\cos\theta = \frac{0}{\sqrt{2} \cdot \sqrt{2}} = \frac{0}{2} = 0$

We need to find the angle $\theta$ in the range $0 \leq \theta \leq \pi$ such that $\cos\theta = 0$.

$\theta = \cos^{-1}(0) = \frac{\pi}{2}$

The angle between the vectors is $\mathbf{\frac{\pi}{2}}$ radians or $\mathbf{90^\circ}$. Since the angle is $90^\circ$, the vectors are orthogonal.



Vector (or Cross) Product of Two Vectors

The vector product or cross product of two non-zero vectors, $\vec{a}$ and $\vec{b}$, is an operation that produces a new vector, denoted by $\vec{a} \times \vec{b}$. The direction of this new vector is perpendicular to the plane containing the original two vectors $\vec{a}$ and $\vec{b}$, and its magnitude is related to the area of the parallelogram formed by these vectors.

Definition of Vector Product

Let $\vec{a}$ and $\vec{b}$ be two non-zero vectors. The vector product $\vec{a} \times \vec{b}$ is defined as:

$\vec{a} \times \vec{b} = |\vec{a}| |\vec{b}| \sin\theta \hat{n}$

... (1)

where:

Observations:

  1. $\vec{a} \times \vec{b}$ is a vector quantity.
  2. If $\vec{a} = \vec{0}$ or $\vec{b} = \vec{0}$, then $\theta$ is not defined, and in this case, we define $\vec{a} \times \vec{b} = \vec{0}$.
  3. If $\vec{a}$ and $\vec{b}$ are non-zero and collinear (i.e., parallel, so $\theta = 0$ or $\theta = \pi$), then $\sin\theta = 0$. In this case, $\vec{a} \times \vec{b} = \vec{0}$. Conversely, if $\vec{a} \times \vec{b} = \vec{0}$ and $\vec{a}, \vec{b}$ are non-zero, then $\vec{a}$ and $\vec{b}$ are collinear.

The magnitude of the cross product is given by:

$|\vec{a} \times \vec{b}| = |\vec{a}| |\vec{b}| \sin\theta$


Geometric Interpretation of the Cross Product

The magnitude $|\vec{a} \times \vec{b}|$ represents the area of the parallelogram whose adjacent sides are represented by the vectors $\vec{a}$ and $\vec{b}$.

Area of parallelogram from cross product

Consider a parallelogram with adjacent sides $\vec{a}$ and $\vec{b}$. Let $\theta$ be the angle between them.

Area of parallelogram = Base $\times$ Height

$= |\vec{a}| (|\vec{b}| \sin\theta) = |\vec{a} \times \vec{b}|$

Consequently, the area of the triangle formed by the vectors $\vec{a}$ and $\vec{b}$ as adjacent sides is $\frac{1}{2} |\vec{a} \times \vec{b}|$.


Properties of the Cross Product

Let $\vec{a}$, $\vec{b}$, and $\vec{c}$ be any three vectors, and $k$ be a scalar.

1. Non-Commutative Property: The cross product is not commutative. In fact,

$\vec{a} \times \vec{b} = -(\vec{b} \times \vec{a})$

This means that the order of vectors in a cross product matters. Reversing the order reverses the direction of the resulting vector, though its magnitude remains the same.

2. Scalar Multiplication: For any scalar $k$,

$(k\vec{a}) \times \vec{b} = k(\vec{a} \times \vec{b}) = \vec{a} \times (k\vec{b})$

3. Distributive Property over Vector Addition: The cross product distributes over vector addition.

$\vec{a} \times (\vec{b} + \vec{c}) = (\vec{a} \times \vec{b}) + (\vec{a} \times \vec{c})$ (Left distributivity)

$(\vec{b} + \vec{c}) \times \vec{a} = (\vec{b} \times \vec{a}) + (\vec{c} \times \vec{a})$ (Right distributivity)

4. Cross Product of Parallel or Collinear Vectors: If $\vec{a}$ and $\vec{b}$ are two non-zero vectors, then $\vec{a} \times \vec{b} = \vec{0}$ if and only if $\vec{a}$ and $\vec{b}$ are parallel (or collinear), i.e., $\theta = 0$ or $\theta = \pi$. This also implies that for any non-zero vector $\vec{a}$,

$\vec{a} \times \vec{a} = |\vec{a}| |\vec{a}| \sin 0^\circ \hat{n} = |\vec{a}|^2 \cdot 0 \cdot \hat{n} = \vec{0}$

5. Cross Products of Standard Orthogonal Unit Vectors $\hat{i}, \hat{j}, \hat{k}$ (Right-handed system):

Since $\hat{i}, \hat{j}, \hat{k}$ are mutually perpendicular unit vectors:

$\hat{i} \times \hat{i} = \vec{0}, \quad \hat{j} \times \hat{j} = \vec{0}, \quad \hat{k} \times \hat{k} = \vec{0}$

And, using the right-hand rule:

$\hat{i} \times \hat{j} = |\hat{i}||\hat{j}|\sin 90^\circ \hat{k} = (1)(1)(1) \hat{k} = \hat{k}$

$\hat{j} \times \hat{k} = \hat{i}$

$\hat{k} \times \hat{i} = \hat{j}$

Using the non-commutative property ($\vec{a} \times \vec{b} = -(\vec{b} \times \vec{a})$):

$\hat{j} \times \hat{i} = -(\hat{i} \times \hat{j}) = -\hat{k}$

$\hat{k} \times \hat{j} = -(\hat{j} \times \hat{k}) = -\hat{i}$

$\hat{i} \times \hat{k} = -(\hat{k} \times \hat{i}) = -\hat{j}$

These can be remembered using a cyclic order: $\hat{i} \xrightarrow{} \hat{j} \xrightarrow{} \hat{k} \xrightarrow{} \hat{i}$. If we multiply in the direction of the arrows (clockwise), the result is positive. If we multiply against the direction of the arrows (counter-clockwise), the result is negative.

Cyclic representation for cross products of i, j, k

Cross Product in Component Form

Let $\vec{a} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}$ and $\vec{b} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}$. Using the distributive property and the cross products of $\hat{i}, \hat{j}, \hat{k}$:

$\vec{a} \times \vec{b} = (a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}) \times (b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k})$

$= a_1 b_1 (\hat{i} \times \hat{i}) + a_1 b_2 (\hat{i} \times \hat{j}) + a_1 b_3 (\hat{i} \times \hat{k})$

$+ a_2 b_1 (\hat{j} \times \hat{i}) + a_2 b_2 (\hat{j} \times \hat{j}) + a_2 b_3 (\hat{j} \times \hat{k})$

$+ a_3 b_1 (\hat{k} \times \hat{i}) + a_3 b_2 (\hat{k} \times \hat{j}) + a_3 b_3 (\hat{k} \times \hat{k})$

Substitute the cross products of unit vectors:

$= a_1 b_1 (\vec{0}) + a_1 b_2 (\hat{k}) + a_1 b_3 (-\hat{j})$

$+ a_2 b_1 (-\hat{k}) + a_2 b_2 (\vec{0}) + a_2 b_3 (\hat{i})$

$+ a_3 b_1 (\hat{j}) + a_3 b_2 (-\hat{i}) + a_3 b_3 (\vec{0})$

Collect terms with $\hat{i}, \hat{j}, \hat{k}$:

$= (a_2 b_3 - a_3 b_2) \hat{i} + (a_3 b_1 - a_1 b_3) \hat{j} + (a_1 b_2 - a_2 b_1) \hat{k}$

This expression can be conveniently written as a determinant:

$\vec{a} \times \vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}$

... (ix)

Expanding this determinant along the first row gives the component form.

Example 1. Find the cross product $\vec{a} \times \vec{b}$ if $\vec{a} = \hat{i} - 7\hat{j} + 7\hat{k}$ and $\vec{b} = 3\hat{i} - 2\hat{j} + 2\hat{k}$.

Answer:

Using the determinant form:

$\vec{a} \times \vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ 1 & -7 & 7 \\ 3 & -2 & 2 \end{vmatrix}$

Expand the determinant:

$= \hat{i} \begin{vmatrix} -7 & 7 \\ -2 & 2 \end{vmatrix} - \hat{j} \begin{vmatrix} 1 & 7 \\ 3 & 2 \end{vmatrix} + \hat{k} \begin{vmatrix} 1 & -7 \\ 3 & -2 \end{vmatrix}$

$= \hat{i} ((-7)(2) - (7)(-2)) - \hat{j} ((1)(2) - (7)(3)) + \hat{k} ((1)(-2) - (-7)(3))$

$= \hat{i} (-14 - (-14)) - \hat{j} (2 - 21) + \hat{k} (-2 - (-21))$

$= \hat{i} (-14 + 14) - \hat{j} (-19) + \hat{k} (-2 + 21)$

$= 0\hat{i} + 19\hat{j} + 19\hat{k} = 19\hat{j} + 19\hat{k}$

Thus, $\vec{a} \times \vec{b} = 19\hat{j} + 19\hat{k}$.



Scalar Triple Product

The scalar triple product is an operation that combines three vectors to produce a scalar quantity. It involves both the cross product and the dot product.

Definition of Scalar Triple Product

Let $\vec{a}, \vec{b}, \vec{c}$ be three vectors. The scalar triple product of $\vec{a}, \vec{b}, \vec{c}$ is defined as $\vec{a} \cdot (\vec{b} \times \vec{c})$.

It is often denoted by $[\vec{a}, \vec{b}, \vec{c}]$ or $(\vec{a}, \vec{b}, \vec{c})$.

$[\vec{a}, \vec{b}, \vec{c}] = \vec{a} \cdot (\vec{b} \times \vec{c})$

... (i)

Note that the scalar triple product is a scalar quantity.

Geometric Interpretation

The magnitude of the scalar triple product $|\vec{a} \cdot (\vec{b} \times \vec{c})|$ represents the volume of the parallelepiped formed by the three vectors $\vec{a}$, $\vec{b}$, and $\vec{c}$ as coterminous edges.

Volume of parallelepiped from scalar triple product

Volume of parallelepiped = Area of base $\times$ Height.

If the base is formed by $\vec{b}$ and $\vec{c}$, its area is $|\vec{b} \times \vec{c}|$. The vector $\vec{b} \times \vec{c}$ is perpendicular to the base. The height of the parallelepiped is the scalar projection of $\vec{a}$ onto the normal to the base, which is the direction of $\vec{b} \times \vec{c}$.

Height = $|\vec{a}| |\cos\phi|$, where $\phi$ is the angle between $\vec{a}$ and $(\vec{b} \times \vec{c})$.

Volume = $|\vec{b} \times \vec{c}| \cdot |\vec{a}| |\cos\phi| = |\vec{a} \cdot (\vec{b} \times \vec{c})|$.

The signed value of $\vec{a} \cdot (\vec{b} \times \vec{c})$ indicates the orientation of the three vectors (right-handed or left-handed system). If positive, they form a right-handed system; if negative, a left-handed system.

The volume of the tetrahedron formed by the three vectors $\vec{a}, \vec{b}, \vec{c}$ as coterminous edges is $\frac{1}{6} |\vec{a} \cdot (\vec{b} \times \vec{c})|$.


Scalar Triple Product in Component Form

Let $\vec{a} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}$, $\vec{b} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k}$, and $\vec{c} = c_1 \hat{i} + c_2 \hat{j} + c_3 \hat{k}$.

We know that the cross product $\vec{b} \times \vec{c}$ is given by:

$\vec{b} \times \vec{c} = (b_2 c_3 - b_3 c_2) \hat{i} + (b_3 c_1 - b_1 c_3) \hat{j} + (b_1 c_2 - b_2 c_1) \hat{k}$

Alternatively, using determinants:

$\vec{b} \times \vec{c} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix}$

Now, taking the dot product of $\vec{a}$ with $(\vec{b} \times \vec{c})$:

$\vec{a} \cdot (\vec{b} \times \vec{c}) = (a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}) \cdot ((b_2 c_3 - b_3 c_2) \hat{i} + (b_3 c_1 - b_1 c_3) \hat{j} + (b_1 c_2 - b_2 c_1) \hat{k})$

$= a_1 (b_2 c_3 - b_3 c_2) + a_2 (b_3 c_1 - b_1 c_3) + a_3 (b_1 c_2 - b_2 c_1)$

This expression is the expansion of a $3 \times 3$ determinant where the components of the vectors $\vec{a}, \vec{b}, \vec{c}$ form the rows (or columns) of the determinant:

$[\vec{a}, \vec{b}, \vec{c}] = \vec{a} \cdot (\vec{b} \times \vec{c}) = \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix}$

... (ii)


Properties of Scalar Triple Product

1. Cyclic Permutation: The value of the scalar triple product remains unchanged if the vectors are cyclically permuted.

$\vec{a} \cdot (\vec{b} \times \vec{c}) = \vec{b} \cdot (\vec{c} \times \vec{a}) = \vec{c} \cdot (\vec{a} \times \vec{b})$

i.e., $[\vec{a}, \vec{b}, \vec{c}] = [\vec{b}, \vec{c}, \vec{a}] = [\vec{c}, \vec{a}, \vec{b}]$.

Proof: From the determinant form (ii), $[\vec{b}, \vec{c}, \vec{a}] = \begin{vmatrix} b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \\ a_1 & a_2 & a_3 \end{vmatrix}$. Interchanging rows twice ($R_1 \leftrightarrow R_2$, then $R_2 \leftrightarrow R_3$ effectively, or $R_1 \leftrightarrow R_3$ and then $R_1 \leftrightarrow R_2$ to get back to original order form) gives the original determinant. For example, $R_1 \leftrightarrow R_2$ gives $-\begin{vmatrix} c_1 & c_2 & c_3 \\ b_1 & b_2 & b_3 \\ a_1 & a_2 & a_3 \end{vmatrix}$. Then $R_2 \leftrightarrow R_3$ gives $\begin{vmatrix} c_1 & c_2 & c_3 \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} = [\vec{c}, \vec{a}, \vec{b}]$. A single cyclic shift $R_1 \to R_2 \to R_3 \to R_1$ is equivalent to two row interchanges. For instance, to get from $\begin{vmatrix} a \\ b \\ c \end{vmatrix}$ to $\begin{vmatrix} b \\ c \\ a \end{vmatrix}$: $\begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} \xrightarrow{R_1 \leftrightarrow R_2} - \begin{vmatrix} b_1 & b_2 & b_3 \\ a_1 & a_2 & a_3 \\ c_1 & c_2 & c_3 \end{vmatrix} \xrightarrow{R_2 \leftrightarrow R_3} (-1)(-1) \begin{vmatrix} b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \\ a_1 & a_2 & a_3 \end{vmatrix} = [\vec{b}, \vec{c}, \vec{a}]$. So, $[\vec{a}, \vec{b}, \vec{c}] = [\vec{b}, \vec{c}, \vec{a}]$. Similarly, $[\vec{b}, \vec{c}, \vec{a}] = [\vec{c}, \vec{a}, \vec{b}]$.

2. Interchange of Two Vectors: If any two vectors in the scalar triple product are interchanged, the sign of the product changes (anti-cyclic).

$\vec{a} \cdot (\vec{b} \times \vec{c}) = - \vec{b} \cdot (\vec{a} \times \vec{c})$

i.e., $[\vec{a}, \vec{b}, \vec{c}] = - [\vec{b}, \vec{a}, \vec{c}] = - [\vec{a}, \vec{c}, \vec{b}] = - [\vec{c}, \vec{b}, \vec{a}]$.

Proof: This follows directly from the property of determinants that interchanging any two rows (or columns) changes the sign of the determinant. For example, $[\vec{b}, \vec{a}, \vec{c}] = \begin{vmatrix} b_1 & b_2 & b_3 \\ a_1 & a_2 & a_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = - \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = - [\vec{a}, \vec{b}, \vec{c}]$.

3. Dot and Cross Interchange: The positions of dot and cross can be interchanged without changing the value of the scalar triple product, provided the cyclic order of the vectors is maintained.

$\vec{a} \cdot (\vec{b} \times \vec{c}) = (\vec{a} \times \vec{b}) \cdot \vec{c}$

Proof: $(\vec{a} \times \vec{b}) \cdot \vec{c} = \vec{c} \cdot (\vec{a} \times \vec{b})$ (since dot product is commutative) $= [\vec{c}, \vec{a}, \vec{b}]$. By cyclic permutation property (Property 1), $[\vec{c}, \vec{a}, \vec{b}] = [\vec{a}, \vec{b}, \vec{c}]$. Thus, $\vec{a} \cdot (\vec{b} \times \vec{c}) = (\vec{a} \times \vec{b}) \cdot \vec{c}$.

4. Condition for Coplanarity of Three Vectors: Three non-zero vectors $\vec{a}, \vec{b}, \vec{c}$ are coplanar if and only if their scalar triple product is zero.

$[\vec{a}, \vec{b}, \vec{c}] = 0 \iff \vec{a}, \vec{b}, \vec{c}$ are coplanar.

Proof: If $\vec{a}, \vec{b}, \vec{c}$ are coplanar, then the vector $\vec{b} \times \vec{c}$ (which is perpendicular to the plane containing $\vec{b}$ and $\vec{c}$) must also be perpendicular to $\vec{a}$ (since $\vec{a}$ lies in the same plane). The dot product of two perpendicular vectors is zero. So, $\vec{a} \cdot (\vec{b} \times \vec{c}) = 0$. Conversely, if $[\vec{a}, \vec{b}, \vec{c}] = 0$, then $\vec{a} \cdot (\vec{b} \times \vec{c}) = 0$. This implies that $\vec{a}$ is perpendicular to $\vec{b} \times \vec{c}$. Since $\vec{b} \times \vec{c}$ is perpendicular to the plane containing $\vec{b}$ and $\vec{c}$, $\vec{a}$ must lie in the plane containing $\vec{b}$ and $\vec{c}$ (or $\vec{b} \times \vec{c} = \vec{0}$, which means $\vec{b}$ and $\vec{c}$ are collinear, and thus $\vec{a}, \vec{b}, \vec{c}$ are coplanar). Geometrically, if the volume of the parallelepiped formed by $\vec{a}, \vec{b}, \vec{c}$ is zero, the vectors must be coplanar.

5. Identical Vectors: If any two of the three vectors are identical (or collinear), the scalar triple product is zero.

e.g., $[\vec{a}, \vec{a}, \vec{c}] = 0$.

Proof: If $\vec{a} = \vec{b}$, then $[\vec{a}, \vec{a}, \vec{c}] = \begin{vmatrix} a_1 & a_2 & a_3 \\ a_1 & a_2 & a_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = 0$, since two rows of the determinant are identical. Alternatively, $\vec{a} \times \vec{a} = \vec{0}$, so $(\vec{a} \times \vec{a}) \cdot \vec{c} = \vec{0} \cdot \vec{c} = 0$. If $\vec{b} = k\vec{a}$ (collinear), then $[\vec{a}, k\vec{a}, \vec{c}] = k[\vec{a}, \vec{a}, \vec{c}] = k \cdot 0 = 0$.

6. Scalar Multiple: If any vector is multiplied by a scalar $k$, the scalar triple product is multiplied by $k$.

$[k\vec{a}, \vec{b}, \vec{c}] = k[\vec{a}, \vec{b}, \vec{c}]$

$[\vec{a}, k\vec{b}, \vec{c}] = k[\vec{a}, \vec{b}, \vec{c}]$

$[\vec{a}, \vec{b}, k\vec{c}] = k[\vec{a}, \vec{b}, \vec{c}]$

Proof: This follows from the property of determinants that multiplying a row by a scalar $k$ multiplies the determinant by $k$. $[k\vec{a}, \vec{b}, \vec{c}] = \begin{vmatrix} ka_1 & ka_2 & ka_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = k \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = k[\vec{a}, \vec{b}, \vec{c}]$.

7. Distributive Property: The scalar triple product is distributive with respect to vector addition.

$[\vec{a} + \vec{d}, \vec{b}, \vec{c}] = [\vec{a}, \vec{b}, \vec{c}] + [\vec{d}, \vec{b}, \vec{c}]$

Proof: $(\vec{a} + \vec{d}) \cdot (\vec{b} \times \vec{c}) = \vec{a} \cdot (\vec{b} \times \vec{c}) + \vec{d} \cdot (\vec{b} \times \vec{c})$ (by distributivity of dot product). So, $[\vec{a} + \vec{d}, \vec{b}, \vec{c}] = [\vec{a}, \vec{b}, \vec{c}] + [\vec{d}, \vec{b}, \vec{c}]$. This also follows from determinant properties: $\begin{vmatrix} a_1+d_1 & a_2+d_2 & a_3+d_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} + \begin{vmatrix} d_1 & d_2 & d_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix}$.

8. The scalar triple product of three mutually perpendicular unit vectors $\hat{i}, \hat{j}, \hat{k}$ forming a right-handed system is 1.

$[\hat{i}, \hat{j}, \hat{k}] = \hat{i} \cdot (\hat{j} \times \hat{k}) = \hat{i} \cdot \hat{i} = 1$.

Also, $[\hat{i}, \hat{j}, \hat{k}] = \begin{vmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{vmatrix} = 1$.


Example 1. Find the scalar triple product $[\vec{a}, \vec{b}, \vec{c}]$ if $\vec{a} = 2\hat{i} + \hat{j} - 3\hat{k}$, $\vec{b} = \hat{i} - 2\hat{j} + \hat{k}$, and $\vec{c} = 3\hat{i} + \hat{j} - 2\hat{k}$.

Answer:

Given vectors are:

$\vec{a} = 2\hat{i} + \hat{j} - 3\hat{k}$

$\vec{b} = \hat{i} - 2\hat{j} + \hat{k}$

$\vec{c} = 3\hat{i} + \hat{j} - 2\hat{k}$

The scalar triple product $[\vec{a}, \vec{b}, \vec{c}]$ can be found using the determinant form:

$[\vec{a}, \vec{b}, \vec{c}] = \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} = \begin{vmatrix} 2 & 1 & -3 \\ 1 & -2 & 1 \\ 3 & 1 & -2 \end{vmatrix}$

Expand the determinant along the first row ($R_1$):

$[\vec{a}, \vec{b}, \vec{c}] = 2 \begin{vmatrix} -2 & 1 \\ 1 & -2 \end{vmatrix} - 1 \begin{vmatrix} 1 & 1 \\ 3 & -2 \end{vmatrix} + (-3) \begin{vmatrix} 1 & -2 \\ 3 & 1 \end{vmatrix}$

$= 2 ((-2)(-2) - (1)(1)) - 1 ((1)(-2) - (1)(3)) - 3 ((1)(1) - (-2)(3))$

$= 2 (4 - 1) - 1 (-2 - 3) - 3 (1 - (-6))$

$= 2 (3) - 1 (-5) - 3 (1 + 6)$

$= 6 + 5 - 3 (7)$

$= 11 - 21$

$= -10$

Thus, the scalar triple product $[\vec{a}, \vec{b}, \vec{c}]$ is -10.


Example 2. Show that the vectors $\vec{a} = \hat{i} - 2\hat{j} + 3\hat{k}$, $\vec{b} = -2\hat{i} + 3\hat{j} - 4\hat{k}$, and $\vec{c} = \hat{i} - 3\hat{j} + 5\hat{k}$ are coplanar.

Answer:

To Find: Show that vectors $\vec{a}, \vec{b}, \vec{c}$ are coplanar.

Given:

$\vec{a} = \hat{i} - 2\hat{j} + 3\hat{k}$

$\vec{b} = -2\hat{i} + 3\hat{j} - 4\hat{k}$

$\vec{c} = \hat{i} - 3\hat{j} + 5\hat{k}$

Solution:

Three vectors are coplanar if and only if their scalar triple product is zero, i.e., $[\vec{a}, \vec{b}, \vec{c}] = 0$.

We calculate the scalar triple product $[\vec{a}, \vec{b}, \vec{c}]$:

$[\vec{a}, \vec{b}, \vec{c}] = \begin{vmatrix} 1 & -2 & 3 \\ -2 & 3 & -4 \\ 1 & -3 & 5 \end{vmatrix}$

Expand the determinant along the first row ($R_1$):

$[\vec{a}, \vec{b}, \vec{c}] = 1 \begin{vmatrix} 3 & -4 \\ -3 & 5 \end{vmatrix} - (-2) \begin{vmatrix} -2 & -4 \\ 1 & 5 \end{vmatrix} + 3 \begin{vmatrix} -2 & 3 \\ 1 & -3 \end{vmatrix}$

$= 1 ((3)(5) - (-4)(-3)) + 2 ((-2)(5) - (-4)(1)) + 3 ((-2)(-3) - (3)(1))$

$= 1 (15 - 12) + 2 (-10 - (-4)) + 3 (6 - 3)$

$= 1 (3) + 2 (-10 + 4) + 3 (3)$

$= 3 + 2 (-6) + 9$

$= 3 - 12 + 9$

$= 12 - 12 = 0$

Since the scalar triple product $[\vec{a}, \vec{b}, \vec{c}] = 0$, the given vectors $\vec{a}, \vec{b}, \vec{c}$ are coplanar.